My ragdoll pawn is pushing other pawns away. I want my ragdolled pawn to ignore capsule of other pawns but still interacting with their mesh. I also do not want my ragdolled
How to tell a mesh to ignore the angle of the light that is lighting it? - Rendering - Unreal Engine Forums
UE4 – First Person Projectile Overlap Event – Oded Maoz Erell's CG Log